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Articles -
Interview with
Trevor Morris 3
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Trevor Morris: I am completely and admittedly greedy that way. I
completely enjoy writing music for different mediums, and sincerely hope
to never get type cast as a “film composer” or “television composer” or
“interactive composer.” They all offer different challenges musically,
and I enjoy them all equally. I am barely finished with Need for Speed,
and I am already looking forward to the next one!
M4G: Are there any ideas, concepts, or techniques that video
games can embrace from the film or TV industries to assist with game
music’s continued growth?
Trevor Morris: I think allowing music to be delivered in 5.1
would be a big first step. At the moment the surround elements of gaming
are largely dedicated to the sound effects. The sonic depth and height
of music shouldn’t be underestimated in terms of delivering emotional
impact. TV & Film are incredibly efficient mediums at telling story and
conveying emotion, and I think there could be more of that in the
interactive world. It may sound corny, but I don’t see why the
interactive experience can’t have the same potential to make people
laugh, cry, sweat bullets as well as scream out loud as Film does. I
would love to play a game that “transports” me in the same way a great
Bruckheimer film does!
End
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